![]() ![]() ![]() Next sections will talk about the theory behind the optimal skill distribution, if you just want optimal numbers head to the "Skills table" section. The Amps skill starts out as good as CritHit and becomes as good as Traps at high levels. A1: L9 Challenge Amulet (Kill 7000 monsters) A13: Kill 12 Apparitions Amulet M1: Kill 200,000 monsters Amulet M13: K9 Challenge Amulet (complete 100 waves). TColors≳BBound>Leech>Traps>Amps>CritHit>Reson The Kongregate forum FAQ thread states that the corner maps are unlocked by earning the following amulets. If you prefer having a general hint rather than a list of precise numbers, there is a skill hierarchy and we can rank the skills from higher to lower optimal level: Having read the Extreme End Game Guide 1.1 glossary, as I use that terminology here.Using the optimal endgame gems: you don't need to follow the Extreme End Game Guide 1.1 to the letter, but you must use OBR and YBR gems.Being level high enough to have capped the basic skills, have enough SP spare for mana and enough to put on uncapped skills, I'd say at the very least WL 2k. ![]() Having explored most of the game fields, to get all the useful skills (there is a section below for the non MP players on flash sites, who cannot obtain certain skills), this wiki page will help collecting them all.Pure gems have the strongest special abilities. These bonuses can be further increased with the Dual gem and Triple gem mastery skills. The gameplay is basically the same as that of GemCraft. The game takes place around the same time as the GemCraft Chapter 1. Some prerequisites for it to be useful are: Dual gems are superior to pure gems, they get bonuses to their damage, range, and firing speed. GemCraft: Labyrinth, formally known as GemCraft Lost Chapter: Labyrinth, is the third game in the GemCraft Series by GameInABottle, and was released on February 17, 2011. The guide will deal in SP, which is the number of skill points you leave free to be allocated in the uncapped skills, after you've filled your capped skills and left enough for initial mana. The capped skills are either useless or should be maximized around the time the uncapped ones get to 30-50. The skill that allows building amplifiers is obtained from the tome chamber in field J4 (which in turn requires using the curse skill from the tome chamber in G2).Īmlifiers can boost gems in lanterns, and doing so will increase the range of the lantern (up to 12 tiles) even though putting a gem with higher range into the lantern directly doesn't increase its range.Īmplifiers can be built after obtaining the skill tome from the wizard stash on field V4 in endurance mode or the Iron Stash in Iron Wizard mode.This guide will talk about the optimal skills distribution of uncapped skills for high level players. They can boost both the orb and other nearby structures without losing power. They can also reduce banishment cost if placed near your Orb of Presence. In Chasing Shadows, amplifiers fulfill the same role they did in Labyrinth. Another is a trap with a mana gain gem surrounded by as many amplifiers as possible. For example at level 30, the amplifier power with 1 nearby building is 0.39 (=0.3*1.3).Ī popular setup with amplifiers includes 1 tower surrounded by 8 amplifiers. The bonus from the Magnify skill is a multiplier to the amplifier power. The more gems each amplifier boosts, the less each structure is boosted. In Labyrinth, amplifiers only boost towers and traps. Higher gem grades focus on damage and fire rate while component combos focus more on component boosts. The stronger the gem, the stronger the boost. They boost gem components, damage, and fire rate of nearby towers and traps. Amplifiers are support structures powered by gems.
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